Thomas Morgan (Page 2)
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Digital Foundry | Elden Ring's RT upgrade is not the feature we wanted
Its impact is minimal while performance problems and basic issues remain.
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The Outer Worlds: Spacer's Choice Edition: 'improved' graphics and 'dynamic' frame-rate disappoint
This $10 upgrade for current-gen consoles needs work.
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Supporters | Five of The Best: Houses
Bricks and mortar think about.
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Wo Long: Fallen Dynasty - well-designed but technically unstable
The DF tech review: PS4/PS5 vs Xbox Series X/S + One.
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Digital Foundry | Wild Hearts: a potentially great game impacted by tech issues on all platforms
PS5, PC and Xbox Series versions tested.
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Digital Foundry | The Witcher 3 next-gen patch 4.01: one step forward, one step back
RT modes perform better on consoles, performance mode is slower.
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Digital Foundry | Sony Dualsense Edge PS5 controller review: features beyond compare
A serious upgrade for the enthusiast, with some drawbacks.
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Digital Foundry | Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation
Beyond 4K resolution, 120Hz and more - the choice is yours.
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Digital Foundry | Mortal Shell on Nintendo Switch: an ambitious port with big performance problems
Shellshock.
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Digital Foundry | Can Xbox Series S still deliver a next-gen Witcher 3 experience?
Ray tracing is gone, but the package still impresses overall.
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Digital Foundry | The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
The RT effect is beautiful - but performance is the best way to play.
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Digital Foundry | Warzone 2.0 crossplay: are last-gen console players competitively disadvantaged?
All PS4/Xbox One consoles compared - and stacked up against current-gen successors.
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Digital Foundry | Hands on with The Witcher 3's next-gen update: PS5 and Series X tested
Plus more info on the Series S and PC versions.
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Digital Foundry | Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?
Crossplay gaming used to deliver precise, like-for-like testing on PS5 and Xbox Series machines.
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Digital Foundry | Cyberpunk 2077: how the FSR2 upgrade improves visual quality
Patch 1.61 tested on PS5 and Xbox Series consoles.
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Feature | Here's how much power your consoles use, and how much that costs in the UK
UPDATE: All three Switch models re-tested.
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Digital Foundry | The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam
Infinity Ward's IW9 engine flexes on PS5 and Xbox Series consoles.
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Digital Foundry | A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard
A visually demanding game sees Xbox Series X deliver the smoothest experience.
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Digital Foundry | Overwatch 2's upgrades tested on all current-gen consoles
More of a revamp than a sequel?
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Digital Foundry | Cyberpunk 2077 Patch 1.6: the Xbox Series S 60fps upgrade tested
Plus: big improvements to input lag on the PS5/Series X ray tracing mode.
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Digital Foundry | Can the last-gen consoles handle Saints Row?
Better than you may think, but hard to recommend.
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Digital Foundry | Saints Row (2022) PS5 and Series X/S tech review: uneven performance, bugs and modes galore
There's a great sandbox game here - but technical issues come to the fore.
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Digital Foundry | Face-Off: MultiVersus vs Super Smash Bros Ultimate
How does Warner's Bros.' PS5 and Series X brawler compare to Nintendo's classic?
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Digital Foundry | Saints Row PC tech preview: the reboot shines on PC, and hints towards PS5 and Series X features
Volition's newly enhanced in-house engine impresses.
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Digital Foundry | Stray plays best on PS5, as shader compilation stutters impact another Unreal Engine game on PC
The Digital Foundry tech analysis.