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Starfield console commands and cheats

And how to use console commands.

Console commands in Starfield let you cheat your way to invincibily, Skill Points, any item you want, and more!

These Starfield cheats are incredibly useful if you just want to live out your space fantasy without having to deal with those pesky health points or deciding what Skill you want (you can have them all!)

We've listed all known console commands in Starfield below, but do keep in mind that these only work on PC unless you're using the 'play anywhere' feature to activate a cheat on PC, then pick up your save on an Xbox.

On this page:

Our latest look at Starfield gameplay footage.Watch on YouTube

How to use console commands in Starfield

To star using console commands in Starfield you first have to bring up the console itself by pressing the '`' Grave key on UK keyboards, or the '~' Tilde key on US keyboards. This should be below the 'ESC' key on the top left-hand corner of both UK and US keyboards.

The console will open in a pop-up menu and you can now enter each console command cheat one at a time. Don't worry about capitalising any of the commands, as the cheats work with or without capital letters.

Once you've typed your command, press enter to apply it. You can then type another command and apply it with enter again.

An astronaut in a white space suit and helmet on looking up and to the right with a space background and ship flying in background with red trail behind it.
Image credit: Bethesda Softworks

Starfield console commands and cheats list

A lot of the console commands in Starfield are similar to those in Elder Scrolls and Fallout games, so they're pretty easy to figure out if you regularly use cheats in other Bethesda Game Studios titles.

Although they're easy to input, be very careful when using console commands, as they put a lot of strain on PCs if you use too many, and some might even break your current save file.

You can narrow your search for a particular command by using the searchbar below, or by using 'ctrl+f' on this page.

A spaceship on a planet against a backdrop of outerspace in a piece of Starfield concept art.
Image credit: Bethesda

With thanks to user RelationshipHuman136 on the Starfield subreddit who sourced a number of the commands from IGN, here's a list of all console commands and cheats in Starfield discovered so far:

Console Command Cheat What it does
tgm Toggle God Mode - Enables invincibility and unlimited ammo.
player.setav carryweight (carryweight number) Changes carryweight capacity - Replace (carryweight number) with the amount of carrywight you want.
additem (Item ID) (Value) Adds Items - Specified items in place of '(Item ID)' will be added to your inventory (we have a separate item ID list).
tim Toggle Immortal Mode - You to take damage, but you never reach 0 health.
psb Player Spellbook - Unlocks all available powers.
ToggleImmortalMode Toggles Immortal mode - Health, O2, and Magic can decrease but never go to 0.
player.removeperk (Perk ID) Remove Skills, Traits, or Backgrounds - The specified '(Perk ID)' Skill, Trait, or Background is removed.
player.addperk (Perk ID) Add Skills, Traits, or Backgrounds - The specified '(Perk ID)' Skill, Trait, or Background is added. You need at least one Skill point for this command to work.
tdetect Toggle Detect - NPCs no longer detect you.
tcai Toggle Combat AI - Combat AI no longer targets you. Re-enter the code to disable and enable again.
tcl Toggle No Clip - Character collision is disabled, allowing you to fly through walls, floors, and other objects. Re-enter the code to disable and enable again.
tm Toggle Menus - Toggle UI menus on and off.
tfc Toggle Freefly Camera - The Camera is detached from the player, so you're free to fly about the map.
(Ref ID).amod (OMOD ID) Attach Weapon Mods - Specified weapon mods in place of '(OMOD ID)' will be applied to your '(Ref ID)' reference weapon.
(Ref ID).rmod (OMOD ID) Remove Attached Weapon Mod - Specified weapon mods in place of '(OMOD ID)' will be removed to your '(Ref ID)' reference weapon.
killall Kill All NPCs - All NPCs in the area are killed.
kah Kill All Hostiles - All hostile NPCs in the area are killed.
resurrect Resurrect NPC - Selected NPC is resurrected. Select the NPC while in the console command menu so their Reference ID appears, then enter the command code.
unlock Unlock Doors and Containers - Unlock your current target door or container. Select the door while in the console menu, and then input the command.
sexchange Changes your characters gender
showmenu sleepwaitmenu Shows the sleep / wait menu without having to use a bed or chair
player.setlevel (Value) Increase Character Level - Increases your character to the '(Value)' specified level.
player.additem (Item ID) (Value) Add the specified '(Item ID)' item to your inventory.
player.placeatme (Item ID) (Value) Spawns Item - The specified '(Item ID)' item is spawned directly in front of your character.
player.paycrimegold 0 0 (Faction ID) Pay Off Bounties - Pay off any outstanding Bounties for a specified Faction.
showlooksmenu player 1 Open Character Creator - Opens the character creator menu.
saq Start All Quests - All Main Story and Side Quests are started (high chance of crashing your game if used),
caqs Complete Main Quests - All Main Story Quests are completed (high chance of crashing your game if used).
ShowHighMaxHeights (shmh) Shows or hides the high res max height data.
EnableStoryManagerLogging Enable story manager logging.
DumpPapyrusStacks (dps) Dumps all Papyrus stack information the log.
DumpPapyrusTimers Dumps all Papyrus timer registrations to the log.
DumpPapyrusLOSEvents Dumps all Papyrus LOS event registrations to the log.
DumpPapyrusDistanceEvents Dumps all Papyrus distance event registrations to the log.
DumpPapyrusPersistenceInfo (dppi) Dumps everything in Papyrus persisting the reference called on, or passed.
DumpPapyrusEventRegistrations Dumps all Papyrus event registrations for the specified object (and script).
RunCompaction Runs compaction
SetSubgraphToDebug Subgraph To Debug.
EnableRumble Enables / Disables rumble.
HavokVDBCapture Havok VDB Capture
ToggleNavmeshInfo Toggle a view mode similar to the map camera and displays navmesh infos.
PlaySyncAnim Play Sync Anim.
SetFormKnown Sets the known flag on a form.
SetDebugQuest Sets the quest to be the only one startable from its event type.
SetQuestAliasLogging Turns alias logging on/off for a quest.
SetRace Sets the passed in actor's race.
FindForm (find) Find a form.
StartPapyrusScriptProfile (StartPSP) Starts profiling a Papyrus script.
StopPapyrusScriptProfile (StopPSP) Stops profiling a Papyrus script.
StartPapyrusFormProfile (StartPFP) Starts profiling Papyrus scripts on a form.
StopPapyrusFormProfile (StopPFP) Stops profiling Papyrus scripts on a form.
StartPapyrusStackRootProfile Starts profiling all Papyrus stacks starting at a script.
StopPapyrusStackRootProfile Stops profiling all Papyrusstacks starting at a script.
TogglePapyrusGlobalProfiler (TPGP) Toggles Papyrus global profiling on and off (profiles everything)
PrintQuestSceneInfo Prints to the Quest Inf file the current state of scenes.
IsInvulnerable Is the actor invulnerable?
CollisionMesh Toggle Mesh Collision Info
HavokWorldStep (hkstep) Toggle BhkWorld Havok Step Info
IsolateRendering Enable isolated rendering for selected object.
ToggleWaterCurrentGeometry Displays or hides water current geometry.
PerformAction Performs the specified action on the selected actor.
StartTrackPlayerDoors Starts tracking player-activiated teleport doors.
StopTrackPlayerDoors Stops tracking player-activated teleport doors.
CheckPlayerDoors Compares the Tracked Player path with the quest target path.
SetInChargen Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]
ForceReset Force the game to run a full reset.
ForceCloseFiles Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]
HotLoadPlugin (HLP) Load or reload the named plugin. Useful for getting changes without restarting (high chance of crashes and corrupted save files).
GenerateBendableSpline (Spline) Generate a bendable spline geometry instance.
Reload (Papyrus script) Reloads the specified '(Papyrus script)' Papyrus script.
TestAim Test an actor's aim.
TestLook Test an actor's looking.
PushCamera Push camera to editor.
MoveToEditorCamera Move to the editor camera.
MoveToEditorSelection Move to the editor selection.
PlaceFurnitureTester (PFT) Place actor, who will use the selected furniture. Can specify actor type via optional parameter.
DumpConditionsFunctions Output the current counters for condition function calls.
ReloadAnimationGraphs Reload the currently loaded animation graphs.
ToggleWeaponOverlay Toggle the weapon overlay.
ForceDetect Forces the selected actor to detect the specified actor.
ChangeAnimArchetype (caa) Change the selected actor's anim archetype.
ChangeAnimFlavor Change the selected actor's animal flavor.
SetAngryWithPlayer Set the angry with player flag.
ForceRepath Force the actor to repath.
ForcePathFailure Force the actor's path to fail.
DumpFormList Dump the contens of given formlist to the console output.
TraceAnimationEvents Trace an actor's animation events.
ShowMods Show all property mods on an object.
DumpInputEnableLayers Dumps all currently used input enable layers to the console.
AttachMod Attach a mod to an object.
RemoveMod Remove a mod from an object.
SpawnTemplatedObject Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2)
CallFunction Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.
CallQuestFunction (cqf) Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.
CallGlobalFunction (cgf) Calls a global papyrus function. First parameter is the function, the rest are parameters.
ResetInputEnableLayer Resets all control disables on a specific input enable layer.
ForceEnablePlayerControls (fepc) Force-enables the player's controls, regardless of layers, see EnablePlayerControls.
ResetForceEnabledPlayerControls Resets all force-enabled player controls.
GetActorRefOwner Prints the owner of the currently selected reference.
SetActorRefOwner (saro) Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).
HasActorRefOwner (haro) Returns 1 if the currently selected reference has an owner, or 0 otherwise.
SetOutfit Change the default outfit for the actor.
PassTime Passes the given number of hours asif the player were sleeping.
LinkLocations Links two locations under the given keyword.
ShowLinkedLocations Outputs all locations linked to the given one under the given keyword.
SetLinkedRef Links the current ref to the given one under the given keyword.
ResetContainer Resets the currently selected container, or if you specify "1", then it'll reset all containers.
SetSceneForDebug Sets the current debug scene.
PreloadExterior Preloads the exterior data for the currently selected ref.
TestPath Debug function to test a path.
ToggleControlsOverly Toggle Controls Overlay.
Refresh Rebug function to refresh a reference.
DynamicResolution Change the dynamic resolution settings.
TestLoadingMenu Debug function to open/close the Loading menu in the Loading thread.
RecalcInstanceData Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected.
ToggleReferencePose Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify "target" or "rig" as well.
SetPersistLocation Debug function to set the persist loc on reference.
SetLocationRefType Debug function to set the loc ref type for a location on a reference.
ShowLocData Debug function to dump data about a location.
ReserveLoc Debug function to reserve a location so it can't be used for most aliases.
UpdateAwakeSound (UAS) Update the selected actor's currentl conscious loop.
SetHarvested Mark the current reference as Harvested or not.
PauseScene Pause or unpause the specified scene.
SpawnDupe Make a duplicate ref of the selected ref.
DisableDistantReferences Disable references more than a certain distance from the selected ref.
FireAssert Fire an assert (with text passed, if available).
ForcePersistent Force a reference to become persistent.
PlayActionCamera (pac) Play this action camera on the reference with target reference.
StopActionCamera Stop the action camera.
ChangeStance Change the actor's stance.
AuditionWwiseEvent Set of commands for auditioning Wwise events.
AuditionReverbForm (arf) Force a given Reverb form to be active.
SetWwiseState (sws) Sets a global Wwise State.
BuildAnimationData (bad) Build the animation data for the actor.
SwitchSkeleton Toggles between standard and chargen skeletons for an actor.
SetBoneTintRegion Add bone tint data to an object's 3d given a region ID (integer) of that object.
GetHelloorGreeting () Prints out info id for an actor.
SendDialogueEvent Sends a dialogue event for the selected and target actor.
SetForceSpeechChallengeAlwaysSucceed () Player will always succeed at speech challenge.
SetForceSpeechChallengeAlwaysFail () Player will always fail at speech challenge.
RunMaterialsAnalysis (rma) Compares the materials of the selected reference.
CaptureMessages (Message) Captures specified '(Message)' DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua
ToggleTrijuice Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).
SetPresentThreshold (spt) Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)
LinkFullAccount Link full Bnet account to game-account: (username) (password)
IsLoggedIn (isonline) Is the player logged in to Bethesda.net?
GetLegalDocs (getlegaldocs) Retrieves a list of all required legal documents.
AcceptLegalDoc Accepts a legal document based on its ID: acceptlegaldoc (id)
GetDataAttachment Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id)
DeleteDataAttachment Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id)
UploadCharacterData Uploads character data playload as bnet Profile Data Attachment.
GetAttachmentLeaderboard (getattachmentleaderboard) Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)
LoadUnitedData Gets character data from leadersboard and caches it.
MakeUnityNPC Updates NPC with data from unity cache.
SetVolumetricLighting Parameters (vl) Set volumetric lighting parameters.
StartWorkshop (workshop) Enter Workshop mode if the player is within the buildable area of a Workshop.
ToggleVBlankOptim Toggles VBlank optim
AddKeyword Add the given keyword to the reference
RemoveKeyword Remove the given keyword on the reference.
SetAmbientParticlesEnabled Enables(1)/disables(0) ambient particles.
RemoveOutposts () Removes the given Outpost and all built items.
SetESRAMSetup Force specific ESRAM setup (-1 for automatic setup).
CallStackTraceDepth Set the callstack depth when tracing it.
CommandedActivated Commands selected actor to use a reference.
EnableGalaxyMode Enables/Disables galaxy mode.
ToggleStarFieldDebug Toggles the StarField debug on or off.
SetStarFieldCoordinateScale () Sets the StarField coordinate scale.
SetStarSystemScale (sss) Sets the star system scale.
MoveToPlanet If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).
SetOrbitSpeedScale Sets global orbit speed scale.
InstanceNamingRules Export instance naming rule data to file INRExport.txt.
GetOrbisModInfo Prints info relating to Orbis mod game data files.
ToggleSceneDebug Show debug state for scene.
SetFarClip Set far clip value (-1 to clear override).
ToggleOverdraw Toggle overdraw.
RecordScene Capture screen shots of scene. (Scene EditorID, [FPS 60 default])
LandOnPlanet (lop) Land on a planet. (lop )
TakeOffToSpace Take off to space.
PreviewBodyResources (pbr) Previews resources for a planet.
SendAffinityEvent (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.
AddPower AddPower (part) #
RemovePower RemovePower (part) #
MatlockCapture Force matlock to realize a capture.
ToggleSnapNodeMarkers Force matlock to realize a capture.
ToggleSnapNodeMarkers Toggle snap node markers.
SetVoiceType Set an override voice type on an actor.
AddWorldSpaceToPlanet Adds a world space to a planet.
DebugDataProvider Set the name of the UI Data Provider we want to debug.
LoadAll3D Load all queued 3D.
PrintAllMenus (pam) Print all active menus.
PrintAllInputContext (paic) Print the input context stack.
AddPlotToBody (AddPlot) Plot a route to this body.
ReloadFaceData Reload face data.
SetGravityScale Sets gravity scale on a ref's parent cell.
PreviewBlock PreviewBlock (blockname) (biome).
ExportTerrainTextures Export terrain textures.
ExportTerrainGrids Export terrain grids.
ExportTerrainHeightMap Export terrain height map.
ExportTerrainSplatMap Explort terrain splat map.
ExportTerrainMaterialIndexMap Export terrain material index map.
ExportTerrainFiles Export terrain files.
UpdateTerrainClipmaps Refresh Terrain Clipmaps.
ToggleDebugCamera Toggle debug camera (mode name)
CyclePrevDebugCamera Cycle to previous debug camera.
CycleNextDebugCamera Cycle to next debug camera.
ToggleDebugCameraControls Toggle debug camera controls.
SetImGuiWindowFunction (siw) Activate an ImGui window.
HotReloadUI Hot Reloads the User Interface SWFs.
SetPosRelativeToRef Script function to set the position of the picked ref relatively to another ref (defaulted to the player).
FaceRef Make a ref face towards another ref (defaulted to the player), with an extra angle offset.
SetWorkshopItem Set the Workshop menu's Node Cursor to the currently selected reference, if any.
GenerateNavMesh Generates nav-mesh on the current cell.
LandOnPlanetAnimated Land players spaceship with animation.
startNewGame Command to trigger new game on main menu without UI.
ForcedBleedout Force an actor to enter bleedout.
ForceConditionFormTrue Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.
ForceConditionFormFalse Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.
LandOnPlanetBiome Land on a planet's biome. (lopb (planetname) (biome index) [(centered)0/1])
LandOnPlanetMarker Land at a marker on the current planet.
TestAllPlanets TestPlanets.
ClearLinkedRef Clear a linked reference.
SetLocalTime Sets the local time on the current planet, optionally updating the galaxy sim.
ReloadMaterials Reloads all materials.
PlacementOnCell Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y))
ToggleWorkshopFlyCam Toggle workshop flycam.
CheckBiomeMarker Finds uses in the loaded area of the given biome marker.
TestBiomePlanet (tbp) Creates a full planet set to use the given biome exclusively and puts the player there.
PreviewPattern Preview Pattern (patternname)(biome)
SetHavokDynamic Set reference motion to dynamic with optional mass in kg.
SetHavokKinematic Set reference motion to kinematic.
SetHavokActive Set reference havok activity.
SetHavokLOD Set reference collision lod.
SetHavokLinearVelocity Set reference linear velocity.
SetHavokAngularVelocity Set reference angular velocity.
SetHavokCollisionLayer Set havok collision layer.
SetHavokRagdollFriction Set havok ragdoll friction.
SetHavokParam Set havok param.
ShowHavokRagdollValues Show havok ragdoll values.
StartHavokPartTest Start/reset havok particles test.
StopHavokPartTest Stop havok particles test.
SetOrientation Set reference orientation
ToggleDebugText3D Toggle in game debug text.
ToggleBioOverlay Toggle the BI Overlay.
ToggleMetricViewer Spawn Metric Viewer
PrintMessage Print a message to the screen (print (message) (time) (clear previous messages flag))
AddDebugTest Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)
DisableActorPackage Disable or enable an actor's package (DisableActorPackage (0/1))
StopBatchFile Stop a running batchfile.
CenterOnSpaceCell Move to the specified space cell, optionally specify a ship.
DependencyGraphDump Dump Dependency Graph.
ToggleExperimentalShaders Toggles experimental shaders on/off.
SetTestPlanetAndBiome Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form]

Can you use Starfield console commands on Xbox?

You can't technically use Starfield console commands on Xbox to activate cheats, however according to user ZA44 on the Starfield subreddit, if you have Starfield on PC you can activate console commands on it and then load your save on Xbox to take advantage of the cheats you turned on.

With the 'play anywhere' feature you automatically have Starfield for PC if you only purchased it on Xbox, so no need to buy two copies.

You can use the console commands if you cross save between PC and Xbox.
by u/ZA44 in Starfield

We haven't been able to test this out ourselves just yet, but if you're going to try console commands on Xbox we suggest you don't use too many console commands as it could seriously mess with your save file on Xbox and might crash the console.

Do Starfield console commands disable achievements?

Yes, if you use Starfield's console commands to alter your game in any way you will disable achievements. So there's no easy way to get all of Starfield's achievements.

Hope you enjoy using console commands in Starfield! For specific items to spawn, check out our item ID list.

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Starfield

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Jessica Orr avatar

Jessica Orr

Senior Guides Writer

Jessica is a guides writer from Northern Ireland who likes screaming at her TV. Often at horror movies, occasionally at a Fortnite win. When not damaging her vocal cords, Jessica likes stressing over her inventory in RPGs, and getting lost in open worlds.

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