Philip Boyes
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Feature | Hot Air and High Winds: A Love Letter to the Fantasy Airship
High Fantasy.
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Feature | Traps, treasure and ancient tomb raiders
Press X to not die.
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Feature | Does bad archaeology make for the best games?
X never marks the spot.
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Feature | How ideas of civilisation have shaped gaming
Level progression.
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Feature | From Final Fantasy 12 to Uncharted 3: exploring gaming's Orientalist fantasies
Bazaar new worlds.
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Feature | In praise of video game castles
Do keep up.
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Feature | Imagining the past in Assassin's Creed
Ezio said than done?
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Feature | Imagining and deciphering writing systems for games
From Zelda and The Witcher to The Elder Scrolls and Sethian.
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Feature | Where do monsters come from?
Tracking the leviathan, from Ugarit to Final Fantasy.
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Feature | Breath of the Wild and telling stories through archaeology
Narrative arch.