Oliver Mackenzie
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Digital Foundry | Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
DF's technical breakdown of the debut trailer.
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Digital Foundry | The Batman: Arkham Trilogy on Nintendo Switch should never have shipped in this state
Asylum and City have unexpected problems, Knight is an unmitigated disaster.
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Digital Foundry | A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping?
Presentation and performance trends from PS5, Series X and Series S.
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Digital Foundry | RoboCop: Rogue City beautifully deploys Unreal Engine 5's high-end tech on consoles
A fine shooter that uses Lumen and Nanite to superb effect.
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Digital Foundry | Full-fat Resident Evil Village on iPhone is a captivating tech demo - but hard to recommend actually playing
The triple-A PC and console game ported to iPhone 15 Pro.
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Digital Foundry | Alan Wake 2 on Xbox Series X improves on PS5 performance
While Series S gets an intelligently compromised experience.
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Digital Foundry | Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best.
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Digital Foundry | Redfall's 60fps patch works - but this isn't the redemption story we were hoping for
Genuine improvement in many areas, but many issues persist.
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Digital Foundry | Can Warhammer 40,000: Darktide on Xbox match the high-end PC experience?
A creditable effort with frustrating issues to address.
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Digital Foundry | Forza Motorsport tech review: a pleasing upgrade for series veterans
But ray-traced reflections fall short of expectations - and Microsoft's own marketing.
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Digital Foundry | Fixed on Switch: No Man's Sky's custom FSR 2 support dramatically improves the game
Alan Wake Remastered, The Outer Worlds and GTA Trilogy Definitive Editions also revisited.
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Digital Foundry | Cyberpunk 2077: Phantom Liberty - an ambitious evolution targeting today's consoles
Plus: has the 2.0 upgrade delivered tech improvements to the established game?
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Digital Foundry | Star Wars Jedi: Survivor finally delivers the 60fps mode we should have had at launch
RT is gone, performance improves - but some issues remain.
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Digital Foundry | Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
And yes, we've tested Act Three too.
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Digital Foundry | Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare.
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Digital Foundry | Red Dead Redemption on PlayStation has one impressive upgrade
Improved image quality over Xbox back compat, but we had hoped for so much more.
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Digital Foundry | High on Life comes to PS5 with performance and animation issues that need addressing
Every console version tested.
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Digital Foundry | Too big for Steam Deck? Remnant 2 and Ratchet and Clank: Rift Apart tested
Can Valve's modest PC handheld handle cutting-edge modern games?
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Digital Foundry | Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology
Extreme detail - but what about performance?
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Digital Foundry | Exoprimal: a technically competent revival of the dinosaur action genre, tested on PS5 and Series X/S
A few key changes could make the game substantially better on current-gen hardware.
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Digital Foundry | Forspoken revisited on PS5: does the final update fix the game's technical issues?
And is the game worth playing now versus Final Fantasy 16?
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Digital Foundry | Can Final Fantasy 16's real-time graphics compare to FF13's CGI cinematics?
After 13 years, have gameplay visuals exceeded FMV quality?
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Digital Foundry | Is Mac on the verge of a gaming revolution?
Game Porting Toolkit tested with top titles, MetalFX upscaling vs DLSS/FSR 2.
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Digital Foundry | Diablo 4 tested: a great experience on all current-gen consoles
But what about last-gen?
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Feature | Marvel's Spider-Man 2 trailer impresses - but is it a generational leap?
The big highlight from Sony's 2023 PlayStation showcase.