Nathan Ditum
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Feature | The one and Leone: What made Red Dead Redemption so special?
From the archive: Marston's pedigree.
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Feature | The year in Nazis
2017 - the year we did Nazi coming.
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Feature | Nioh's big update brings more depth to an already brilliant game
New game double plus: good.
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Feature | 2016: The year that time remembered
Sometimes I think gravity is a pity.
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Feature | Why The Last Of Us doesn't need a sequel (and why we'll play it anyway)
To Ellie and back.
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Feature | Beautiful, deadly, and without feeling - why Modern Warfare Remastered is the perfect organism
Greatest regeneration.
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Feature | The Witcher 3 is one of the best war games there's ever been
World of war craft.
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Feature | Fatherhood isn't the shortcut to emotional complexity games wish it was
Dad space.
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Recommended | Dying Light: The Following review
Parkour and wreckreation.
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Feature | Requiem for a rocket launcher
Looking back at Destiny year one's biggest prize.
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Feature | Everybody's Gone to the Rapture and the particular joy of the British apocalypse
Rapture's delight.
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Feature | How FIFA Ultimate Team got its hooks into the spirit of football
Buy-out claws.
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Review | Halo: The Master Chief Collection review
Remembrance of rings past.
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Opinion | Everything not saved will be lost
What Destiny tells us about life, the universe, and everything.
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Preview | Konami takes aim at Ultimate Team with PES 2015
New myClub mode combines random signings with microtransactions, hopes for profit.
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Feature | A eulogy for Halo 3's Epitaph, a spotlight on Blackout
The not-so-silent Cartographer.
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Feature | Why online shooting peaked with Bungie's decade-old Halo 2
Halo, goodbye.