Keith Stuart
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Feature | Doom at 30: how a LAN session changed my life
Big Red redemption.
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Feature | A world beyond Wordle: how games became a big deal at the New York Times
Fagliano!!!
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No Russian national team or Russian clubs in FIFA 23, EA confirms
"EA Sports stands in solidarity with the Ukrainian people."
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Feature | Always on Edge: my life with Jason Brookes
One man's impact on the best gaming mag of the 1990s.
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Interview | The writing of The Witcher 3
"We were worried there wasn't enough content!"
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Feature | Mizuguchi in Tokyo: When Sega made art from the arcade spirit
Dreams cast.
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Feature | My lost childhood with Daley Thompson
Infinite runner.
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Feature | Spare a thought for the person who gets the wrong games machine at Christmas
God rest ye, Fairchild Channel F.
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Feature | Seeing farther: the advert that changed the games industry
Electronic artists.
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Feature | How gamers with disabilities shaped the Microsoft Adaptive Controller
"This thing felt like a love letter to me.”
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Feature | Seeing Burnout through fresh eyes
A different kind of Paradise.
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Feature | Everything I learned about game design last year I learned from Dead by Daylight
We should definitely split up...
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Feature | The strange, timeless appeal of early 3D platformers
Shout out to my Gex.
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Feature | Video games don't love or hate you - they're just built that way
Keith Stuart on how code develops a personality.
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Feature | Enter the Dragon (32): graph paper, games and growing up
20: GOTO 10.
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Feature | The Ant Man: my year in development hell
A trip down myrmery lane.
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Feature | Game Genie declassified: That summer I played 230 Game Boy games
Sometimes dogs turn into fire hydrants.
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Feature | When bass fishing features go wrong: a cautionary tale
The old mag and the sea.
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Opinion | Through the looking glass: Keith Stuart on the irresistible rise of augmented reality
Gurdurrs of perception.
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Feature | That time I was blacklisted by Sega while editing a Sega magazine
It took ages.
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Feature | Why is video game lore so awful?
And finally, the truth behind the Jordache Dig Master.
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Feature | Sex, shopping and video game longevity
Lastability Brown.
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Feature | What can player profiling tell us about games?
The anarchist playbook.
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Feature | Keith Stuart on: horror, madness and control
From Darkest Dungeon to Dead Space.
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Feature | Keith Stuart on violence in crime fiction and video games
Oof.