John Linneman (Page 2)
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Digital Foundry | How Song in the Smoke leverages PSVR 2's cutting-edge features
Talking tech with 17-bit.
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Digital Foundry | Goldeneye 007 is out for Series X/S and Switch - but how do the ports compare to the N64 version?
The full DF Retro EX treatment.
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Feature | Dead Space tech review: this is what a best-in-class remake looks like
EA Motive delivers an overhauled game with dramatic visuals - yet it's not perfect at launch.
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Digital Foundry | What works and what doesn't in Forspoken on PS5
The DF Tech review.
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Digital Foundry | Fire Emblem Engage's strong gameplay is backed by big tech improvements
Improved image quality, tighter performance and shorter loading time.
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Digital Foundry | Fortnite's massive UE5 update delivers next-gen features on all consoles at 60fps
Nanite and Lumen upgrades tested on PS5, Series X/S - and PC.
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Digital Foundry | The Callisto Protocol looks great on PlayStation 5, at least
A killer story-driven sci-fi horror game with cutting edge visual design.
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Digital Foundry | The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable
The game is great on PS5, but the ports need work.
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Digital Foundry | The new Ark for Nintendo Switch is a brilliant redemption story
One of the worst ports ever is now a good-looking, playable experience.
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Digital Foundry | Sonic Frontiers: nine versions tested - and only three deliver 60fps
Series X, PC and PS5 excel, but Switch is a big disappointment.
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Digital Foundry | God of War: Ragnarök scales gracefully across the console generations
PS5 stacked up against PS4 and Pro.
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Digital Foundry | God of War: Ragnarök on PS5 is like a maxed-out PC port with flawless performance
A different take on cross-gen development.
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Digital Foundry | Bayonetta 3 is a great game marred by polish and performance issues
An ambitious step forward for the series is let down by Switch's technical limitations.
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Digital Foundry | Innocn 40C1R review: a flat and reasonably-priced 40-inch ultrawide gaming monitor
Ultrawides are normally curved and expensive, but this one isn't afraid to play it straight.
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Digital Foundry | Halo Infinite's cancelled split-screen campaign co-op tested - and it's excellent
Technical issues are minor - it's a brilliant way to play the game.
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Digital Foundry | Splatoon 3 hones and refines the series to new heights
The Digital Foundry tech review.
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Digital Foundry | The Last of Us Part 1 - as complete a remake as you could hope for
The Digital Foundry tech review.
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Digital Foundry | Bright Memory: Infinite - a technically impressive FPS action game tested on PS5 and Xbox Series consoles
And there's a Nintendo Switch port too...
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Digital Foundry | Xenoblade Chronicles 3: how Monolith Soft pushes its Switch technology to the next level
Improved visuals, animation and image quality are just the tip of the iceberg.
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Digital Foundry | Sonic Origins tech review: glitches and a steep price make for a tough sell
What could have been the best Sonic compilation to date needs extra work.
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Digital Foundry | Fire Emblem Warriors: Three Hopes runs better than Age of Calamity did on Nintendo Switch - but problems remain
Digital Foundry investigates.
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Digital Foundry | Starfield's trailer reveals fascinating new tech - and age-old concerns
Next-gen scale, but what about performance?
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Digital Foundry | Horizon Forbidden West's upgraded performance mode is now the best way to play
Guerrilla Games reveals how it delivered a dramatic improvement to image quality.
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Digital Foundry | Mario Strikers: Battle League - a technically impressive 1080p60 experience
The Digital Foundry tech review.
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Digital Foundry | Sony's new PlayStation Plus classic games emulators simply aren't good enough
The first PS1, PSP and PS2 titles tested on PS5.