Graeme Mason
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Feature | The history of game hints pages, before the internet took over
POKEs, maps and cheats.
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Captain's Log | The story of Exile, one of the greatest sci-fi games of the 1980s
Consider Phoebus.
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Retrospective | The story of SWIV
So What, It's Vague.
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Feature | Remembering video game magazine legend Roger Kean
Wisdom and warmth.
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Feature | How GTA3's predecessor fell out of favour with Nintendo
Bugs, tentacles, faxes and blood: the story of Body Harvest.
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Feature | From abandoned board game to birthing a genre: Football Manager at 40
Kick off.
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Feature | The Spectrum wasn’t just a computer - it was a family
The Sinclair ZX Spectrum at 40: how the plucky British underdog stole my heart
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Feature | 30 years on, the story behind one of the Mega Drive's best RPGs
Buck, you're my kind of guy.
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Feature | Dissecting Dead Space 2's most memorable level
Where thrift and thrills combine.
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Feature | The story of Starflight, EA's sci-fi sandbox that laid the way for Mass Effect
Our destination, the stars.
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Feature | The making of Frankie Goes To Hollywood
Welcome to the pleasuredome.
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Feature | The making of Turbo Esprit, the Spectrum game set in Romford that predated GTA
Lotus blossom.
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Feature | The story of Your Sinclair
Read this article. Or we'll put the frog in a blender.
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Feature | The making of Discworld Noir
We'll always have Ankh-Morpork.
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Feature | 40 years on, celebrating the Mattel Intellivision
The visionary console that tried to take on the mighty Atari.
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Feature | The Fallout game that time forgot
When The Brotherhood saved man.
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Feature | The chaotic tale behind video games' best Lovecraft adaptation
Your appointment with fear.
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Feature | How BioWare revolutionised the RPG
Inside the making of Baldur's Gate, and the forging of a legend.
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Feature | The Ultimate year: 12 months that forged a legend
Play the game.
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Feature | Remembering Bob Wakelin
The airbrush is mightier than the sword.
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Feature | The making of Supreme Commander
Mech my day.
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Feature | A brief history of 2000AD's 8-bit games
Your move, creep.
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Feature | The making of Barbarian: The Ultimate Warrior
Full metal bikini.
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Feature | 10 games that defined the ZX Spectrum
Retrospeccy.
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Feature | The story of Crash magazine
It's all about the games.