Geoffrey Bunting
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Feature | 25 years ago, The Legend of Zelda: Ocarina of Time became more than a game
Notes from a Ford Orion.
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Feature | 25 years on, Space Station Silicon Valley remains an innovative gem
Pro Evo.
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Feature | Why gaming is so important to players with chronic pain
"None of this is simply about being able to play a game."
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Feature | A round-up of the talks from GAconf USA 2023
GAconf returned to the US for its second edition of 2023, featuring a wealth of talks from across the accessibility gaming industry.
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Unputdownable | Why are visual novels suddenly so popular?
Read/write.
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Pencils down | Why do I let video games send me back to school?
The bell is for me and not for you.
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Link to the past.
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Feature | A round-up of the talks from GAConf Europe 2023
A look at the current state of accessibility in games.
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Feature | After 25 years, Might and Magic 6 reminds us what it's like to have fun
"Wish we kept all the outtakes..."
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Feature | Why do so many modern games have tiny text?
Behind one of gaming's least helpful trends.
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Feature | 25 years on, Resident Evil 2 still feels relevant - personally and on a wider scale
Back to Raccoon City.
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Feature | Final Fantasy 16 demonstrates that sometimes an accessibility menu is better
Ring out.
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Feature | A look at the winners of the GAconf Awards 2022
The awards honour achievements in accessibility across the gaming industry.
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Feature | Season's smallest moments are reminders of the real world
On bicycles and note-taking.
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Feature | Games of 2022: Pentiment is the year's best balancing act
It begins with a word.
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Feature | Understanding the pull of 'undemanding' games
"Digging for the mind."
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Feature | Why don't we talk more about cognitive accessibility?
And why are we actually moving backwards?
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Feature | A look at this October's Games Accessibility Conference
Much remains to be done, but there's plenty of hope for 2023 and beyond.
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Feature | Modern Warfare 2's open beta demonstrates Activision's accessibility negligence
"Call of Duty is still not for everyone."