Andreas Inderwildi
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Feature | An ode to video game statues
Stanning statues with Elden Ring and others.
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Feature | The expressive power of virtual hands
Thumbs up.
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Feature | The creepy allure of video game dungeons
Throw away the key.
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Feature | A Plague Tale: Innocence versus the Black Death
Beyond rats and mass graves.
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Feature | The brilliant weirdness of Morrowind's in-game books
Letters written in uncertainty.
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Feature | The weird and wonderful voids of video games
Gazing into the abyss.
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Feature | How a five-year game of Civilization 5 became a meaningful part of my personal history
All roads lead to Rome. Eventually.
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Feature | An ode to video game doors
Walking you through the doors of Doom, Dark Souls and more.
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Feature | Video games and visions of death
One cannot look away.
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Feature | Playing today's games in a thousand years
A time traveller's guide.
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Feature | The occult mechanics of Bloodborne, Cultist Simulator and Pyre
Grant us eyes!
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Feature | The road to video game hell
Sightseeing in the abyss.
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Feature | How Yakuza and Life is Strange let us revisit their worlds
From neon streets to small-town bedrooms.
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Feature | The allure of medieval weaponry
The sword cuts many ways.
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Feature | What medieval bestiaries tell us about Monster Hunter World
Tracking monsters through history.
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Feature | How Dark Souls, Bloodborne and more imagine the cosmos
Shining a light on the stars.
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Feature | The metaphysics of Dishonored
The Outsider walks among us.
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Found in space.
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Feature | Comparing the cityscapes of The Witcher 3, Dark Souls and Bloodborne to medieval paintings
A Song of Towers and Battlements.