Alexis Kennedy
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Feature | How things end
Alexis Kennedy on the progress of progress.
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Feature | Punching Nazis
How do you fight an ideology?
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Feature | Royal blood
Gods, war, and the Queen Sacrifice.
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Opinion | The importance of games in difficult times
Alexis Kennedy on games, empathy and happiness.
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Feature | Blood in the gutter
What players bring to the games they play.
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Feature | The space that isn't
Even the limits of simulation are interesting.
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Feature | No Man's Sky is a fine example of one type of game (but many people were expecting another)
Horse face, plate face.
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Feature | Can too much choice be a bad thing?
Hair of the cat.
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Feature | Spoiler alert: Game endings are harder than you think
Knowing when to stop.
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Feature | The first fandom
The Mage of Reason.
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Feature | The war on the floor
H. G. Wells: gaming pioneer.
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Feature | Alexis Kennedy on: Redemption
Trust and a donkey.
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Feature | Alexis Kennedy on: Gravity
Notes from a moderate-intake consumer of manshooters.
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Feature | Alexis Kennedy on: Three reviews of games from the year 2035
May contain traces of Turducken.
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Feature | Alexis Kennedy on: Three reviews of unreviewable games
Non-reviewable? Disreviewable?
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Feature | Alexis Kennedy on: Building the frontier
The map really is the territory.
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Feature | Alexis Kennedy on: The Labyrinth
Left, right, straight on.
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Feature | Alexis Kennedy on: How it happened to happen
What if Dungeons and Dragons hadn't taken off?