Alex Battaglia (Page 2)
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Digital Foundry | Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end triple-A game?
From Quake 2 to Cyberpunk in just four years - this is how it was done.
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Digital Foundry | The Resident Evil 4 remake plays well on PC - but tech issues compromise the experience
User DLSS mods provide a better experience, so why not make it official?
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Digital Foundry | New Half-Life RT mod proves the quality of Valve's original work
25 years on, a stone-cold PC classic gets a fully path-traced upgrade.
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Digital Foundry | Company of Heroes: a brilliant PC game lacking in technical ambition
Plus: those all-important optimised settings.
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Digital Foundry | Returnal's PC port is good - but it could be great
Housemarque's PS5 masterpiece gets a range of PC upgrades.
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Digital Foundry | Dead Space Remake PC: a premium port marred by intrusive stutter
PC vs PS5 plus optimised settings.
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Digital Foundry | Forspoken PC tested: a confusing, deeply disappointing port
At least DirectStorage impresses on its debut.
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Digital Foundry | Last year was a disaster for PC games - here's how things need to change
A call for action.
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Digital Foundry | The Witcher 3's next-gen upgrade is beautiful on PC - but performance is not good enough
And the hotfix update doesn't address the fundamental problems.
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Digital Foundry | Portal with RTX kicks off a new retro ray tracing revolution
RTX Remix opens the door to a wealth of PC classics receiving path-traced upgrades.
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Digital Foundry | Callisto Protocol's PC patch tested: shader compilation stutter fixed, but issues remain
#StutterStruggle update.
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Digital Foundry | Warhammer 40,000: Darktide - a stunning technical accomplishment that pushes PC hard
Analysis plus optimised settings for medium and high-end builds.
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Digital Foundry | The original Quake gets a ray tracing upgrade - and it's incredible
A PC mod that looks better than many full-price remasters.
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Digital Foundry | Marvel's Spider-Man: Miles Morales PC is another stellar Sony port
Ray tracing upgrades detailed, optimised settings supplied.
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Digital Foundry | A Plague Tale: Requiem: PC analysis, optimised settings - and the performance boost from the new patch
All platforms run up to 35 percent faster after the recent update.
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Digital Foundry | Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC
Not even the most performant PC components can run this game smoothly.
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Digital Foundry | Gotham Knights PC: can its severe problems explain poor console performance?
Even a Core i9/RTX 4090 rig can drop beneath 60fps.
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Digital Foundry | Uncharted: Legacy of Thieves - an accomplished but unambitious PC port
PS5 comparisons and those all-important optimised settings.
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Digital Foundry | Intel's XeSS tested in depth vs DLSS - the Digital Foundry technology review
A strong start for a new, more open AI upscaler.
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Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview
How the Insomniac classic was ported from PS5 to PC.
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Digital Foundry | Voxel Doom brings 3D enemies to the classic id shooter - and it's brilliant
Adding a new dimension to the game, while respecting the original art.
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Digital Foundry | Marvel's Spider-Man PC - a patch or two away from perfection
The DF tech review, including those all-important optimised settings.
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Digital Foundry | Halo Infinite campaign co-op beta tested - and it's superb fun
Plus: we tested the PC version on Steam Deck too.
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Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next
AMD's director of game engineering explains how their temporal upscaling tech was developed.
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Digital Foundry | I installed Windows 98 on Xbox Series X and played a range of classic PC games
Quake! Half-Life! Unreal! Command and Conquer!